Updated pattern for boss; trying to get it to spawn bullets.

This commit is contained in:
Henry 2026-03-04 01:07:40 +00:00
parent caf2bffb0c
commit e608652170
24 changed files with 606 additions and 28 deletions

19
scenes/rotater.tscn Normal file
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[gd_scene format=3 uid="uid://q6u258bmjd8a"]
[ext_resource type="Script" uid="uid://crtv1bey5t4d3" path="res://scenes/enemy_rotater.gd" id="1_i05h2"]
[ext_resource type="Texture2D" uid="uid://dy743vehs0t1t" path="res://icon.svg" id="2_q7b1l"]
[node name="Enemy" type="Node2D" unique_id=467257901]
script = ExtResource("1_i05h2")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1152422291]
texture = ExtResource("2_q7b1l")
[node name="Rotater" type="Node2D" parent="." unique_id=75253912]
[node name="Sprite2D" type="Sprite2D" parent="Rotater" unique_id=1800109985]
self_modulate = Color(1, 0, 0, 1)
scale = Vector2(0.453125, 0.453125)
texture = ExtResource("2_q7b1l")
[node name="ShootTimer" type="Timer" parent="." unique_id=1315774765]