Updated pattern for boss; trying to get it to spawn bullets.

This commit is contained in:
Henry 2026-03-04 01:07:40 +00:00
parent caf2bffb0c
commit e608652170
24 changed files with 606 additions and 28 deletions

View file

@ -32,7 +32,7 @@ shader = SubResource("Shader_emiuq")
shader_parameter/toggle = 0.0
[sub_resource type="RectangleShape2D" id="RectangleShape2D_4gyqm"]
size = Vector2(32.727318, 27.272764)
size = Vector2(32.727318, 23.636396)
[sub_resource type="Animation" id="Animation_h1rgn"]
length = 0.001
@ -233,7 +233,7 @@ region_enabled = true
region_rect = Rect2(0, 0, 96, 28)
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1841693239]
position = Vector2(4.334883e-07, 4.334883e-07)
position = Vector2(0, -5.818181)
scale = Vector2(0.99999857, 0.99999857)
shape = SubResource("RectangleShape2D_4gyqm")
@ -247,6 +247,7 @@ one_shot = true
[node name="DirectionTimer" type="Timer" parent="." unique_id=2080229505]
wait_time = 0.75
one_shot = true
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=702523492]
libraries/ = SubResource("AnimationLibrary_7ellt")