Updated pattern for boss; trying to get it to spawn bullets.
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24 changed files with 606 additions and 28 deletions
67
scenes/boss.gd
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67
scenes/boss.gd
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extends Area2D
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var enemy_type: String = "boss"
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var bullet_scene = preload("res://scenes/enemy_bullet.tscn")
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var start_pos = Vector2.ZERO
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var speed = 0
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var tween_speed: float = 1.4
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var horse_counter = 0
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var exploding = false
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@onready var boss = $AnimationPlayer
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@onready var screensize = get_viewport_rect().size
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func _ready():
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position = Vector2(screensize.x / 2, -screensize.y)
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var tween = create_tween().set_ease(Tween.EASE_OUT)
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tween.tween_property(self, "position:y", 100, 2)
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await tween.finished
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boss_intro()
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func boss_intro():
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await get_tree().create_timer(2).timeout
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boss.play("align")
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await get_tree().create_timer(2).timeout
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boss.play("rise")
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await get_tree().create_timer(4).timeout
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boss.play("whisper")
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await get_tree().create_timer(1).timeout
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boss_horse()
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func boss_horse():
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await get_tree().create_timer(2).timeout
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EventBus.flash_screen.emit(.25)
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$Sprite2D.frame = 7
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$Horse.show()
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var horse_player = $Horse/AnimationPlayer
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horse_player.play("run")
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await get_tree().create_timer(10).timeout
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EventBus.flash_screen.emit(.25)
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$Horse.hide()
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horse_counter += 1
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await get_tree().create_timer(5).timeout
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lady_of_whispers()
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func lady_of_whispers():
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boss.play("rise")
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await get_tree().create_timer(4).timeout
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boss.play("whisper")
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await get_tree().create_timer(1).timeout
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boss_horse()
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func hit_detection():
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return
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