Added starter bullet hell rotation for horse boss.
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11 changed files with 106 additions and 39 deletions
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@ -53,7 +53,7 @@ func spawn_enemies():
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enemy_count = rows_mod * cols_mod
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await get_tree().process_frame
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if wave_count == 0 : #This if for Mirror
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if wave_count == 3 : #This if for Mirror
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print("Enemy Wave: ", wave_count)
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# Spawn Table
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@ -89,7 +89,7 @@ func spawn_enemies():
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s.start_all_animations()
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if wave_count == 1 : #This is for Boss
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if wave_count == 0 : #This is for Boss
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# Hide the player
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