Added starter bullet hell rotation for horse boss.

This commit is contained in:
Henry 2026-03-04 12:17:43 +00:00
parent e608652170
commit bee8cf77f1
11 changed files with 106 additions and 39 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=4 format=3 uid="uid://3xbr5bnuk04u"]
[gd_scene format=3 uid="uid://3xbr5bnuk04u"]
[ext_resource type="Texture2D" uid="uid://dubjbfdp6ep34" path="res://_graphics/Mini Pixel Pack 3/Projectiles/Enemy_projectile (16 x 16).png" id="1_1xapl"]
[ext_resource type="Script" uid="uid://dusi2flaqer4b" path="res://scenes/enemy_bullet.gd" id="1_gl7bs"]
@ -6,17 +6,17 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_gl7bs"]
size = Vector2(6, 6)
[node name="EnemyBullet" type="Area2D" groups=["enemy_bullets"]]
[node name="EnemyBullet" type="Area2D" unique_id=1665087618 groups=["enemy_bullets"]]
script = ExtResource("1_gl7bs")
[node name="Sprite2D" type="Sprite2D" parent="."]
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1140314631]
texture = ExtResource("1_1xapl")
hframes = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1998302798]
shape = SubResource("RectangleShape2D_gl7bs")
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="." unique_id=851849576]
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]