Added starter bullet hell rotation for horse boss.

This commit is contained in:
Henry 2026-03-04 12:17:43 +00:00
parent e608652170
commit bee8cf77f1
11 changed files with 106 additions and 39 deletions

View file

@ -24,6 +24,7 @@ func _ready():
func boss_intro():
print("Boss intro!")
await get_tree().create_timer(2).timeout
boss.play("align")
await get_tree().create_timer(2).timeout
@ -34,28 +35,32 @@ func boss_intro():
boss_horse()
func boss_horse():
$Horse.horse_phase = true
print("Boss horse!")
await get_tree().create_timer(2).timeout
EventBus.flash_screen.emit(.25)
$Sprite2D.frame = 7
$Horse.show()
$Horse.start()
var horse_player = $Horse/AnimationPlayer
horse_player.play("run")
await get_tree().create_timer(10).timeout
EventBus.flash_screen.emit(.25)
$Horse.hide()
$Horse.end()
horse_counter += 1
await get_tree().create_timer(5).timeout
lady_of_whispers()
func lady_of_whispers():
print("Lady of Whispers!")
boss.play("rise")
await get_tree().create_timer(4).timeout
boss.play("whisper")
await get_tree().create_timer(1).timeout
boss_horse()
func hit_detection():
return