Initial reorganization of shmup prroject; temp player sprites added.

This commit is contained in:
Henry 2026-01-10 18:26:44 +00:00
parent 02d14e913c
commit accc463791
116 changed files with 298 additions and 177 deletions

41
scenes/ui.gd Normal file
View file

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extends MarginContainer
@onready var shield_bar = $HBoxContainer/ShieldBar
@onready var score_counter = $HBoxContainer/ScoreCounter
var shader_active = false
func _ready():
# get_node("Player.Ship").node_ready.connect("shield_ui", self, "_on_shield_ui")
EventBus.shield_changed.connect(_on_shield_changed)
EventBus.initialize_shieldbar.connect(_on_initialize_shieldbar)
func update_score(value):
score_counter.display_digits(value)
# var digits = score_counter.get_children()
# var tween = create_tween()
# tween.tween_property(digits,"scale",2,.15)
func _on_shield_changed(max_value: int, old_value: int, new_value: int) -> void:
shield_bar.max_value = max_value
shield_bar.value = old_value
var tween = create_tween()
print_debug("Tweening shield bar")
tween.tween_property(shield_bar, "value", new_value, .25).set_trans(Tween.TRANS_LINEAR)
_on_fx_shield_ui()
func _on_fx_shield_ui():
shader_active = true
shield_bar.material.set_shader_parameter("toggle", 1.0)
await get_tree().create_timer(1).timeout
shader_active = false
shield_bar.material.set_shader_parameter("toggle", 0.0)
func _on_initialize_shieldbar():
print("Shieldbar Initializing!")
var tween = create_tween()
tween.tween_property(shield_bar, "value", 100, .25).set_trans(Tween.TRANS_LINEAR)
await tween.finished
print_debug("Tweens played!")