Heads now stick to glass tables (and bleed).

This commit is contained in:
Henry 2026-03-04 17:09:47 +00:00
parent a13f274767
commit ab0a4e24f7
5 changed files with 56 additions and 7 deletions

View file

@ -25,7 +25,7 @@ func _ready():
func spawn_enemies():
if wave_count == 2: #This is for CHICKENS
if wave_count == 1: #This is for CHICKENS
print("Enemy Wave: ", wave_count)
enemy = CHICKEN
for x in range(COLS):
@ -53,7 +53,7 @@ func spawn_enemies():
enemy_count = rows_mod * cols_mod
await get_tree().process_frame
if wave_count == 3 : #This if for Mirror
if wave_count == 0 : #This if for Mirror
print("Enemy Wave: ", wave_count)
# Spawn Table
@ -89,7 +89,7 @@ func spawn_enemies():
s.start_all_animations()
if wave_count == 0 : #This is for Boss
if wave_count == 2 : #This is for Boss
# Hide the player