Heads now stick to glass tables (and bleed).
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5 changed files with 56 additions and 7 deletions
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@ -25,7 +25,7 @@ func _ready():
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func spawn_enemies():
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if wave_count == 2: #This is for CHICKENS
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if wave_count == 1: #This is for CHICKENS
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print("Enemy Wave: ", wave_count)
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enemy = CHICKEN
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for x in range(COLS):
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@ -53,7 +53,7 @@ func spawn_enemies():
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enemy_count = rows_mod * cols_mod
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await get_tree().process_frame
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if wave_count == 3 : #This if for Mirror
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if wave_count == 0 : #This if for Mirror
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print("Enemy Wave: ", wave_count)
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# Spawn Table
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@ -89,7 +89,7 @@ func spawn_enemies():
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s.start_all_animations()
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if wave_count == 0 : #This is for Boss
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if wave_count == 2 : #This is for Boss
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# Hide the player
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