Heads now stick to glass tables (and bleed).
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5 changed files with 56 additions and 7 deletions
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@ -6,7 +6,7 @@ var enemy_type: String = "shards"
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@onready var child_node = get_node("Player")
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func hit_detection():
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print("Shift!")
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#print("Shift!")
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#var tween = create_tween().set_parallel(true)
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#tween.tween_property($Sprite, "position:y", 4, 0.1)
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#tween.tween_property($Sprite, "position:y", 0, 0.05)
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