Working with Jennie to adjust enemy identification in bullet.gd script

This commit is contained in:
Henry 2026-02-28 19:12:16 +00:00
parent 448009b6e4
commit aae3238906
3 changed files with 47 additions and 31 deletions

View file

@ -21,34 +21,31 @@ func _on_area_entered(area: Area2D) -> void:
var enemies = get_tree().get_nodes_in_group("enemies")
for enemy in enemies:
match enemy.enemy_type:
"crt":
if area.is_in_group("enemies"):
print("CRT hit!")
#for enemy in enemies:
match enemies.enemy_type:
"crt":
if area.is_in_group("enemies"):
print("CRT hit!")
area.hit_detection()
queue_free()
"shards":
if area.is_in_group("shards"):
print("Shards hit!")
area.hit_detection()
"mirror":
if area.is_in_group("enemies"):
print("Mirror hit!")
area.hit_detection()
queue_free()
"chicken":
if area.is_in_group("enemies"):
print("Chicken hit!")
area.hit_detection()
queue_free()
"shards":
if area.is_in_group("shards"):
print("Shards hit!")
area.hit_detection()
"mirror":
if area.is_in_group("enemies"):
print("Mirror hit!")
area.hit_detection()
queue_free()
"chicken":
if area.is_in_group("enemies"):
print("Chicken hit!")
area.hit_detection()
queue_free()
#func bullet_fx():
#shader_active = true