Wired up boss heart behaviour

This commit is contained in:
Henry 2026-03-04 14:43:24 +00:00
parent bee8cf77f1
commit a13f274767
7 changed files with 95 additions and 15 deletions

View file

@ -10,7 +10,8 @@ var tween_speed: float = 1.4
var exploding = false
var rotate_speed: int = 100
var shoot_timer_wait_time: float = 0.2
var rotate_direction: int = 0
var shoot_timer_wait_time: float = 0.1
var spawn_point_count: int = 4
var spawn_radius = 100
@ -44,6 +45,7 @@ var horse_phase: bool = false
func start():
shoot_timer.start()
rotate_direction = randi_range(0,1)
print("Shoot timer started!")
func end():
@ -51,7 +53,11 @@ func end():
func _process(delta):
rotater.rotation_degrees += 2 # Adjust rotation speed
if rotate_direction == 0:
rotater.rotation_degrees += 2.5 # Adjust rotation speed
if rotate_direction == 1:
rotater.rotation_degrees -= 2.5 # Adjust rotation speed
func spawn_bullet():
print("I'm spawning bullets!")