Wired up boss heart behaviour

This commit is contained in:
Henry 2026-03-04 14:43:24 +00:00
parent bee8cf77f1
commit a13f274767
7 changed files with 95 additions and 15 deletions

View file

@ -6,6 +6,7 @@
[ext_resource type="Script" uid="uid://2wtoqserm8g6" path="res://scenes/boss_horse.gd" id="3_r3bxh"]
[ext_resource type="Texture2D" uid="uid://b0bdonvu25475" path="res://sprites/frame.png" id="4_qnbj4"]
[ext_resource type="Texture2D" uid="uid://dy743vehs0t1t" path="res://icon.svg" id="5_wqpjq"]
[ext_resource type="Texture2D" uid="uid://c4nhwvs13x5bc" path="res://sprites/heart.png" id="7_2cdgk"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_neq0i"]
size = Vector2(129, 63)
@ -154,6 +155,9 @@ _data = {
&"run": SubResource("Animation_qsl3t")
}
[sub_resource type="RectangleShape2D" id="RectangleShape2D_qsl3t"]
size = Vector2(31, 28)
[node name="Boss" type="Area2D" unique_id=2108172712 groups=["boss"]]
z_index = -1
script = ExtResource("1_neq0i")
@ -212,4 +216,14 @@ texture = ExtResource("5_wqpjq")
wait_time = 0.05
one_shot = true
[node name="Heart" type="Area2D" parent="." unique_id=1098254590 groups=["heart"]]
position = Vector2(0, -71)
[node name="Sprite2D" type="Sprite2D" parent="Heart" unique_id=520903474]
texture = ExtResource("7_2cdgk")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Heart" unique_id=11221326]
position = Vector2(0.5, 0)
shape = SubResource("RectangleShape2D_qsl3t")
[connection signal="timeout" from="Horse/ShootTimer" to="Horse" method="_on_shoot_timer_timeout"]