Removed Player from the Main scene in favor of instantiatiating Player
during the start of a new game.
This commit is contained in:
parent
a20e496c2e
commit
a007b08b83
3 changed files with 9 additions and 10 deletions
11
main.gd
11
main.gd
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@ -1,6 +1,8 @@
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extends Node2D
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extends Node2D
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var enemy = preload("res://enemy.tscn")
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var enemy = preload("res://enemy.tscn")
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var player = preload("res://player.tscn")
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var instance = null
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var playing = false
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var playing = false
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var enemy_count: int = 0
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var enemy_count: int = 0
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@ -14,8 +16,6 @@ func _ready():
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EventBus.enemy_died.connect(_on_enemy_died)
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EventBus.enemy_died.connect(_on_enemy_died)
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# spawn_enemies()
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func spawn_enemies():
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func spawn_enemies():
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for x in range(9):
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for x in range(9):
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@ -41,7 +41,7 @@ func _on_player_died():
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# get_tree().call_group("enemies", "queue_free")
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# get_tree().call_group("enemies", "queue_free")
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EventBus.enemy_win.emit()
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EventBus.enemy_win.emit()
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# $Player.set_process(false)
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# $Player.set_process(false)
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# $Player.monitoring = false
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instance.queue_free()
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game_over.show()
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game_over.show()
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await get_tree().create_timer(2).timeout
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await get_tree().create_timer(2).timeout
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game_over.hide()
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game_over.hide()
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@ -50,8 +50,11 @@ func _on_player_died():
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func new_game():
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func new_game():
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get_tree().call_group("enemies", "queue_free")
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get_tree().call_group("enemies", "queue_free")
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# get_node("player").start()
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Global.score = 0
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Global.score = 0
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# EventBus.initialize_shieldbar.emit()
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instance = player.instantiate()
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add_child(instance)
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$Player.shader_active = false
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$Player.start()
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$Player.start()
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$CanvasLayer/UI.update_score(Global.score)
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$CanvasLayer/UI.update_score(Global.score)
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spawn_enemies()
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spawn_enemies()
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@ -1,8 +1,7 @@
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[gd_scene load_steps=11 format=3 uid="uid://cc2dnhuv4qx7m"]
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[gd_scene load_steps=10 format=3 uid="uid://cc2dnhuv4qx7m"]
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[ext_resource type="Script" uid="uid://c51huloycn5as" path="res://main.gd" id="1_h2yge"]
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[ext_resource type="Script" uid="uid://c51huloycn5as" path="res://main.gd" id="1_h2yge"]
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[ext_resource type="Texture2D" uid="uid://jj8b7vqj3ihx" path="res://Mini Pixel Pack 3/Space_BG (2 frames) (64 x 64).png" id="1_ig7tw"]
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[ext_resource type="Texture2D" uid="uid://jj8b7vqj3ihx" path="res://Mini Pixel Pack 3/Space_BG (2 frames) (64 x 64).png" id="1_ig7tw"]
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[ext_resource type="PackedScene" uid="uid://pyuorpwb7lpe" path="res://player.tscn" id="2_0xm2m"]
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[ext_resource type="PackedScene" uid="uid://s6wf3egdqtmh" path="res://ui.tscn" id="4_1bvp3"]
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[ext_resource type="PackedScene" uid="uid://s6wf3egdqtmh" path="res://ui.tscn" id="4_1bvp3"]
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[ext_resource type="Texture2D" uid="uid://bonoqs5pisflo" path="res://Mini Pixel Pack 3/UI objects/START (48 x 8).png" id="5_lquwl"]
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[ext_resource type="Texture2D" uid="uid://bonoqs5pisflo" path="res://Mini Pixel Pack 3/UI objects/START (48 x 8).png" id="5_lquwl"]
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[ext_resource type="Texture2D" uid="uid://bubqwoum50gf8" path="res://Mini Pixel Pack 3/UI objects/GAME_OVER (72 x 8).png" id="6_7mycd"]
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[ext_resource type="Texture2D" uid="uid://bubqwoum50gf8" path="res://Mini Pixel Pack 3/UI objects/GAME_OVER (72 x 8).png" id="6_7mycd"]
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@ -59,9 +58,6 @@ centered = false
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region_enabled = true
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region_enabled = true
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region_rect = Rect2(0, 0, 240, 320)
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region_rect = Rect2(0, 0, 240, 320)
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[node name="Player" parent="." groups=["ship"] instance=ExtResource("2_0xm2m")]
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position = Vector2(123, 254)
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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libraries = {
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&"": SubResource("AnimationLibrary_lquwl")
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&"": SubResource("AnimationLibrary_lquwl")
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@ -101,8 +101,8 @@ func _on_damage_taken() -> void:
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shader_active = true
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shader_active = true
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$Ship.material.set_shader_parameter("toggle", 1.0)
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$Ship.material.set_shader_parameter("toggle", 1.0)
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await get_tree().create_timer(1).timeout
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await get_tree().create_timer(1).timeout
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shader_active = false
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$Ship.material.set_shader_parameter("toggle", 0.0)
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$Ship.material.set_shader_parameter("toggle", 0.0)
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shader_active = false
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func _on_game_over() -> void:
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func _on_game_over() -> void:
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print("Game over!")
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print("Game over!")
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