Removed Player from the Main scene in favor of instantiatiating Player

during the start of a new game.
This commit is contained in:
Henry 2025-12-23 16:27:48 +00:00
parent a20e496c2e
commit a007b08b83
3 changed files with 9 additions and 10 deletions

11
main.gd
View file

@ -1,6 +1,8 @@
extends Node2D
var enemy = preload("res://enemy.tscn")
var player = preload("res://player.tscn")
var instance = null
var playing = false
var enemy_count: int = 0
@ -14,8 +16,6 @@ func _ready():
EventBus.enemy_died.connect(_on_enemy_died)
# spawn_enemies()
func spawn_enemies():
for x in range(9):
@ -41,7 +41,7 @@ func _on_player_died():
# get_tree().call_group("enemies", "queue_free")
EventBus.enemy_win.emit()
# $Player.set_process(false)
# $Player.monitoring = false
instance.queue_free()
game_over.show()
await get_tree().create_timer(2).timeout
game_over.hide()
@ -50,8 +50,11 @@ func _on_player_died():
func new_game():
get_tree().call_group("enemies", "queue_free")
# get_node("player").start()
Global.score = 0
# EventBus.initialize_shieldbar.emit()
instance = player.instantiate()
add_child(instance)
$Player.shader_active = false
$Player.start()
$CanvasLayer/UI.update_score(Global.score)
spawn_enemies()