Added underpinnings for advanced screen flash; tweaked default values
for existing screen flash.
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20b657c7b1
commit
8679e817ee
5 changed files with 23 additions and 7 deletions
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@ -53,11 +53,11 @@ func spawn_enemies():
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enemy_count = rows_mod * cols_mod
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await get_tree().process_frame
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if wave_count == 2 : #This if for Mirror
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if wave_count == 2: #This if for Mirror
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print("Enemy Wave: ", wave_count)
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# Spawn Table
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EventBus.flash_screen.emit(.25)
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EventBus.flash_screen.emit(.15)
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var t = TABLE.instantiate()
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add_child(t)
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t.position = Vector2(screensize.x / 2, position.y + 125)
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@ -67,7 +67,7 @@ func spawn_enemies():
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ts.play()
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ts = t.get_child(0)
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ts.frame = 1
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EventBus.flash_screen.emit(.25)
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EventBus.flash_screen.emit(.15)
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await get_tree().create_timer(1.5).timeout
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# Spawn Mirror
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@ -89,7 +89,7 @@ func spawn_enemies():
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s.start_all_animations()
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if wave_count == 3 : #This is for Boss
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if wave_count == 3: #This is for Boss
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# Hide the player
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