Added underpinnings for advanced screen flash; tweaked default values
for existing screen flash.
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20b657c7b1
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5 changed files with 23 additions and 7 deletions
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@ -62,7 +62,7 @@ func boss_horse():
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if heart_taken == false:
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print("Boss horse!")
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await get_tree().create_timer(2).timeout
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EventBus.flash_screen.emit(.25)
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EventBus.flash_screen.emit(.15)
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$Heart.hide()
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$Heart.monitoring = false
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$Sprite2D.frame = 7
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@ -71,7 +71,7 @@ func boss_horse():
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var horse_player = $Horse/AnimationPlayer
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horse_player.play("run")
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await get_tree().create_timer(10).timeout
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EventBus.flash_screen.emit(.25)
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EventBus.flash_screen.emit(.15)
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$Horse.hide()
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$Horse.end()
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await get_tree().create_timer(5).timeout
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