Initial jam build, 2 endings— secret ending glitches and doesn't show
title upon completion.
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ab0a4e24f7
commit
7b47e847ae
14 changed files with 496 additions and 58 deletions
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@ -25,7 +25,7 @@ func _ready():
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func spawn_enemies():
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if wave_count == 1: #This is for CHICKENS
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if wave_count == 3: #This is for CHICKENS
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print("Enemy Wave: ", wave_count)
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enemy = CHICKEN
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for x in range(COLS):
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@ -38,7 +38,7 @@ func spawn_enemies():
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await get_tree().process_frame
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print_debug("Remaining enemies: ", enemy_count, ", ", get_tree().get_nodes_in_group("enemies").size())
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if wave_count == 3: #This is for CRTs
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if wave_count == 1: #This is for CRTs
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print("Enemy Wave: ", wave_count)
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enemy = CRT
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var cols_mod = COLS - 1
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@ -53,7 +53,7 @@ func spawn_enemies():
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enemy_count = rows_mod * cols_mod
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await get_tree().process_frame
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if wave_count == 0 : #This if for Mirror
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if wave_count == 2 : #This if for Mirror
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print("Enemy Wave: ", wave_count)
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# Spawn Table
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@ -89,7 +89,7 @@ func spawn_enemies():
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s.start_all_animations()
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if wave_count == 2 : #This is for Boss
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if wave_count == 0 : #This is for Boss
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# Hide the player
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@ -126,7 +126,7 @@ func wave_status():
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wave_complete = false
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else:
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EventBus.goose_talk.emit(1)
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EventBus.goose_talk.emit(wave_count)
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wave_initialize()
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wave_complete = true
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