Updated mirror wave; tweaked CRT movement

This commit is contained in:
Henry 2026-02-27 01:05:55 +00:00
parent 7e75a96795
commit 78472ee95c
28 changed files with 938 additions and 32 deletions

View file

@ -3,6 +3,7 @@ extends Node
@warning_ignore_start("unused_signal") # since otherwise Godot will throw a warning that the signal is unused in current scope
signal shield_changed(max_value: int, old_value: int, new_value: int)
signal set_shield(value: int)
signal player_died()
signal enemy_died()
signal enemy_hit(value: int)
@ -10,4 +11,7 @@ signal initialize_shieldbar()
signal start_game()
signal goose_talk(frame_index: int)
# FX
signal flash_screen(duration: float)
@warning_ignore_restore("unused_signal") # put any future signals you add between the two ignore annotations