Updated mirror wave; tweaked CRT movement
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28 changed files with 938 additions and 32 deletions
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@ -3,6 +3,7 @@ extends Node
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@warning_ignore_start("unused_signal") # since otherwise Godot will throw a warning that the signal is unused in current scope
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signal shield_changed(max_value: int, old_value: int, new_value: int)
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signal set_shield(value: int)
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signal player_died()
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signal enemy_died()
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signal enemy_hit(value: int)
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@ -10,4 +11,7 @@ signal initialize_shieldbar()
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signal start_game()
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signal goose_talk(frame_index: int)
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# FX
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signal flash_screen(duration: float)
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@warning_ignore_restore("unused_signal") # put any future signals you add between the two ignore annotations
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