Updated mirror wave; tweaked CRT movement
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7e75a96795
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28 changed files with 938 additions and 32 deletions
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@ -22,22 +22,38 @@ func _on_area_entered(area: Area2D) -> void:
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var enemies = get_tree().get_nodes_in_group("enemies")
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for enemy in enemies:
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match enemy.enemy_type:
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"crt":
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if area.is_in_group("enemies"):
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if enemy.vulnerable == true:
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area.explode()
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queue_free()
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if enemy.vulnerable == false:
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print("blocked!")
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enemy.block()
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#await bullet_fx()
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queue_free()
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match enemy.enemy_type:
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"crt":
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if area.is_in_group("enemies"):
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if enemy.vulnerable == true:
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area.hit_detection()
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queue_free()
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if enemy.vulnerable == false:
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print("blocked!")
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enemy.block()
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#await bullet_fx()
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queue_free()
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_:
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if area.is_in_group("enemies"):
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area.explode()
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queue_free()
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"shards":
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if area.is_in_group("shards"):
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print("Shards hit!")
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area.hit_detection()
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"mirror":
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if area.is_in_group("enemies"):
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print("Mirror hit!")
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area.hit_detection()
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queue_free()
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"chicken":
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if area.is_in_group("enemies"):
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print("Chicken hit!")
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area.hit_detection()
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queue_free()
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#func bullet_fx():
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#shader_active = true
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