Added an interim title with shader effect.
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8 changed files with 155 additions and 1 deletions
3
main.gd
3
main.gd
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@ -60,10 +60,12 @@ func _on_player_died():
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game_over.show()
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await get_tree().create_timer(2).timeout
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game_over.hide()
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$CanvasLayer/Title.show()
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start_button.show()
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playing = false
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func new_game():
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$CanvasLayer/Title.hide()
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# Ensure enemies are cleared.
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get_tree().call_group("enemies", "queue_free")
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get_tree().call_group("enemy_bullets", "queue_free")
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@ -110,6 +112,7 @@ func win_game():
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$Player._on_player_victory()
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await get_tree().create_timer(2).timeout
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game_over.hide()
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$CanvasLayer/Title.show()
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start_button.show()
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func enemy_win() -> void:
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