Added an interim title with shader effect.

This commit is contained in:
Henry 2025-12-28 13:38:13 +00:00
parent b5d97c0ffb
commit 6b3270bbb2
8 changed files with 155 additions and 1 deletions

View file

@ -60,10 +60,12 @@ func _on_player_died():
game_over.show()
await get_tree().create_timer(2).timeout
game_over.hide()
$CanvasLayer/Title.show()
start_button.show()
playing = false
func new_game():
$CanvasLayer/Title.hide()
# Ensure enemies are cleared.
get_tree().call_group("enemies", "queue_free")
get_tree().call_group("enemy_bullets", "queue_free")
@ -110,6 +112,7 @@ func win_game():
$Player._on_player_victory()
await get_tree().create_timer(2).timeout
game_over.hide()
$CanvasLayer/Title.show()
start_button.show()
func enemy_win() -> void: