Roughed in dynamic CRT enemy movement; tweaked parallax cloud movement

and sprites.
This commit is contained in:
Henry 2026-02-18 00:32:14 +00:00
parent 26803702b1
commit 661098529d
12 changed files with 134 additions and 27 deletions

View file

@ -1,8 +1,9 @@
[gd_scene format=3 uid="uid://tlcdxoupi2lb"]
[ext_resource type="Texture2D" uid="uid://b5ukhu38gqv6" path="res://sprites/cloud layers.png" id="1_b1x6b"]
[ext_resource type="Texture2D" uid="uid://cu1hmiru4slak" path="res://sprites/coffee-buoy.png" id="2_pcgsf"]
[node name="Parallax Starfield" type="Node2D" unique_id=1859128454]
[node name="Parallax Clouds" type="Node2D" unique_id=1859128454]
z_index = -100
[node name="Foreground" type="Parallax2D" parent="." unique_id=1810383542]
@ -107,6 +108,23 @@ flip_h = true
region_enabled = true
region_rect = Rect2(0, 0, 64, 64)
[node name="Coffee Buoy" type="Parallax2D" parent="." unique_id=813362228]
self_modulate = Color(0.5931336, 0.59313357, 0.59313357, 1)
scroll_scale = Vector2(1, -2)
repeat_size = Vector2(0, 375)
autoscroll = Vector2(0, 1)
repeat_times = 3
[node name="Sprite2D" type="Sprite2D" parent="Coffee Buoy" unique_id=997370246]
position = Vector2(150, 205)
texture = ExtResource("2_pcgsf")
[node name="Sprite2D2" type="Sprite2D" parent="Coffee Buoy" unique_id=603875955]
position = Vector2(85, 45)
scale = Vector2(0.75, 0.75)
texture = ExtResource("2_pcgsf")
flip_h = true
[node name="ColorRect" type="ColorRect" parent="." unique_id=23364495]
z_index = -5
offset_right = 239.0