Roughed in dynamic CRT enemy movement; tweaked parallax cloud movement
and sprites.
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26803702b1
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12 changed files with 134 additions and 27 deletions
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@ -14,7 +14,7 @@ var enemy_shoot_aggression = randf_range(4, 20)
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func start(pos):
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speed = 0
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speed = 0
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position = Vector2(pos.x, -pos.y)
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start_pos = pos
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await get_tree().create_timer(randf_range(0.25, 0.55)).timeout
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