Reworked ending code to be more player node determined; added heart

animation; added reversable cloud scale toggle.
This commit is contained in:
Henry 2026-03-06 13:35:38 +00:00
parent 2db69a689b
commit 5bf3078953
10 changed files with 125 additions and 34 deletions

View file

@ -116,6 +116,9 @@ func new_game():
add_child(instance)
$Player.start()
# Reset Clouds
EventBus.cloud_speed.emit(false)
# Do some DapperGoose talk
await get_tree().create_timer(1.5).timeout
EventBus.goose_talk.emit(6)
@ -158,8 +161,9 @@ func _on_secret_win_game():
func _on_win_game():
playing = false
game_over.show()
$Player._on_player_victory()
await $Player._on_player_victory()
game_over.show()
await get_tree().create_timer(8).timeout
game_over.hide()
$CanvasLayer/Title.show()