Reworked ending code to be more player node determined; added heart

animation; added reversable cloud scale toggle.
This commit is contained in:
Henry 2026-03-06 13:35:38 +00:00
parent 2db69a689b
commit 5bf3078953
10 changed files with 125 additions and 34 deletions

7
scenes/heart.gd Normal file
View file

@ -0,0 +1,7 @@
extends Area2D
func _ready() -> void:
EventBus.heart_beat.connect(_on_heart_beat)
func _on_heart_beat(tempo: float):
$AnimationPlayer.set_speed_scale(tempo)