Reworked ending code to be more player node determined; added heart
animation; added reversable cloud scale toggle.
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parent
2db69a689b
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10 changed files with 125 additions and 34 deletions
7
scenes/heart.gd
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7
scenes/heart.gd
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extends Area2D
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func _ready() -> void:
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EventBus.heart_beat.connect(_on_heart_beat)
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func _on_heart_beat(tempo: float):
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$AnimationPlayer.set_speed_scale(tempo)
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