Reworked ending code to be more player node determined; added heart
animation; added reversable cloud scale toggle.
This commit is contained in:
parent
2db69a689b
commit
5bf3078953
10 changed files with 125 additions and 34 deletions
|
|
@ -50,7 +50,7 @@ func _on_area_entered(area: Area2D) -> void:
|
|||
|
||||
"shards":
|
||||
if area.is_in_group("shards"):
|
||||
print("Shards hit!")
|
||||
#print("Shards hit!")
|
||||
area.hit_detection()
|
||||
# stick_to_target(target)
|
||||
reparent(area)
|
||||
|
|
@ -59,7 +59,8 @@ func _on_area_entered(area: Area2D) -> void:
|
|||
position = Vector2.ZERO
|
||||
pause = true
|
||||
$Sprite2D/GPUParticles2D.hide()
|
||||
monitoring = false
|
||||
self.monitoring = false
|
||||
self.monitorable = false
|
||||
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue