Reworked ending code to be more player node determined; added heart

animation; added reversable cloud scale toggle.
This commit is contained in:
Henry 2026-03-06 13:35:38 +00:00
parent 2db69a689b
commit 5bf3078953
10 changed files with 125 additions and 34 deletions

View file

@ -50,7 +50,7 @@ func _on_area_entered(area: Area2D) -> void:
"shards":
if area.is_in_group("shards"):
print("Shards hit!")
#print("Shards hit!")
area.hit_detection()
# stick_to_target(target)
reparent(area)
@ -59,7 +59,8 @@ func _on_area_entered(area: Area2D) -> void:
position = Vector2.ZERO
pause = true
$Sprite2D/GPUParticles2D.hide()
monitoring = false
self.monitoring = false
self.monitorable = false