Reworked ending code to be more player node determined; added heart
animation; added reversable cloud scale toggle.
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parent
2db69a689b
commit
5bf3078953
10 changed files with 125 additions and 34 deletions
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@ -7,6 +7,7 @@
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[ext_resource type="Texture2D" uid="uid://b0bdonvu25475" path="res://sprites/frame.png" id="4_qnbj4"]
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[ext_resource type="Texture2D" uid="uid://dy743vehs0t1t" path="res://icon.svg" id="5_wqpjq"]
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[ext_resource type="Texture2D" uid="uid://c4nhwvs13x5bc" path="res://sprites/heart.png" id="7_2cdgk"]
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[ext_resource type="Script" uid="uid://b01h56iyb6pp2" path="res://scenes/heart.gd" id="7_qsl3t"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_neq0i"]
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size = Vector2(129, 63)
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@ -158,6 +159,44 @@ _data = {
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_qsl3t"]
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size = Vector2(31, 28)
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[sub_resource type="Animation" id="Animation_2avx2"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(1, 1)]
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}
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[sub_resource type="Animation" id="Animation_5f346"]
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resource_name = "beat"
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length = 0.76666665
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:scale")
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tracks/0/interp = 0
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.25, 0.5),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector2(1, 1), Vector2(1.15, 1.15), Vector2(0.75, 0.75)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_0onds"]
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_data = {
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&"RESET": SubResource("Animation_2avx2"),
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&"beat": SubResource("Animation_5f346")
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}
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[node name="Boss" type="Area2D" unique_id=2108172712 groups=["boss"]]
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z_index = -1
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script = ExtResource("1_neq0i")
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@ -217,8 +256,8 @@ wait_time = 0.05
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one_shot = true
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[node name="Heart" type="Area2D" parent="." unique_id=1098254590 groups=["heart"]]
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visible = false
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position = Vector2(0, -71)
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script = ExtResource("7_qsl3t")
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[node name="Sprite2D" type="Sprite2D" parent="Heart" unique_id=520903474]
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texture = ExtResource("7_2cdgk")
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@ -227,4 +266,8 @@ texture = ExtResource("7_2cdgk")
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position = Vector2(0.5, 0)
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shape = SubResource("RectangleShape2D_qsl3t")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Heart" unique_id=47669741]
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libraries/ = SubResource("AnimationLibrary_0onds")
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autoplay = &"beat"
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[connection signal="timeout" from="Horse/ShootTimer" to="Horse" method="_on_shoot_timer_timeout"]
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