Reworked ending code to be more player node determined; added heart
animation; added reversable cloud scale toggle.
This commit is contained in:
parent
2db69a689b
commit
5bf3078953
10 changed files with 125 additions and 34 deletions
|
|
@ -9,7 +9,7 @@ var tween_speed: float = 1.4
|
|||
var pause: bool = false
|
||||
|
||||
|
||||
var horse_counter: int = 0
|
||||
var horse_counter: int = 1
|
||||
var horse_phase: bool = true
|
||||
var exploding:bool = false
|
||||
var heart_taken: bool = false
|
||||
|
|
@ -118,28 +118,31 @@ func heart_check():
|
|||
print("Horse Counter:",horse_counter)
|
||||
|
||||
if heart_taken == true or heart_broken == true:
|
||||
$Heart.monitoring = false
|
||||
$Heart.monitorable = false
|
||||
#$Heart.monitoring = false
|
||||
#$Heart.monitorable = false
|
||||
horse_phase = false
|
||||
|
||||
horse_phase_check()
|
||||
|
||||
|
||||
|
||||
func _on_ending(value: int):
|
||||
func _on_ending(value: int):
|
||||
if value == 1:
|
||||
heart_taken = true
|
||||
horse_phase = false
|
||||
#horse_phase_check()
|
||||
print("Fix your broken heart or die")
|
||||
$Sprite2D.frame = 0
|
||||
var tween = create_tween()
|
||||
tween.tween_property(self, "position:y", 180, 2).set_ease(Tween.EASE_OUT)
|
||||
tween.tween_property(self, "position:y", 60 * -1, .25).set_ease(Tween.EASE_IN)
|
||||
await get_tree().create_timer(8).timeout
|
||||
EventBus.goose_talk.emit(3)
|
||||
self.monitoring = false
|
||||
self.monitorable = false
|
||||
|
||||
|
||||
|
||||
#var tween = create_tween()
|
||||
#tween.tween_property($Player, "position:y", 180, 2)#.set_ease(Tween.EASE_OUT)
|
||||
#tween.tween_property($Player, "position:y", 60 * -1, .25)#.set_ease(Tween.EASE_IN)
|
||||
#await get_tree().create_timer(8).timeout
|
||||
#EventBus.goose_talk.emit(3)
|
||||
#self.monitoring = false
|
||||
#self.monitorable = false
|
||||
|
||||
|
||||
if value == 2:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue