Started boss wave and iniital assets; broke out parallax speed change

functionality.
This commit is contained in:
Henry 2026-03-01 23:47:39 +00:00
parent 4f0eff986f
commit 59d42fb906
9 changed files with 110 additions and 16 deletions

View file

@ -16,6 +16,7 @@ const CRT = preload("res://scenes/enemy_CRT.tscn")
const MIRROR = preload("res://scenes/enemy_mirror.tscn")
const SHARDS = preload("res://scenes/enemy_shards.tscn")
const TABLE = preload("res://scenes/enemy_table.tscn")
const BOSS = preload("res://scenes/boss.tscn")
func _ready():
wave_count = 0
@ -24,7 +25,7 @@ func _ready():
func spawn_enemies():
if wave_count == 1: #This is for CHICKENS
if wave_count == 3: #This is for CHICKENS
print("Enemy Wave: ", wave_count)
enemy = CHICKEN
for x in range(COLS):
@ -37,7 +38,7 @@ func spawn_enemies():
await get_tree().process_frame
print_debug("Remaining enemies: ", enemy_count, ", ", get_tree().get_nodes_in_group("enemies").size())
if wave_count == 0: #This is for CRTs
if wave_count == 2: #This is for CRTs
print("Enemy Wave: ", wave_count)
enemy = CRT
var cols_mod = COLS - 1
@ -52,7 +53,7 @@ func spawn_enemies():
enemy_count = rows_mod * cols_mod
await get_tree().process_frame
if wave_count == 2: #This if for Mirror
if wave_count == 1: #This if for Mirror
print("Enemy Wave: ", wave_count)
# Spawn Table
@ -88,6 +89,18 @@ func spawn_enemies():
s.start_all_animations()
if wave_count == 0: #This is for Boss
# Speed up parallax
EventBus.cloud_speed.emit()
# Spawn Boss
EventBus.flash_screen.emit(.25)
var b = BOSS.instantiate()
add_child(b)
b.position = Vector2(screensize.x / 2, position.y + 100)