goose_talk function now passes index_frame attribute to set which phrase
will display from the spritesheet.
This commit is contained in:
parent
e3c384c3cd
commit
462b0fc4b0
7 changed files with 16 additions and 13 deletions
7
wave.gd
7
wave.gd
|
|
@ -34,7 +34,6 @@ func _on_enemy_died():
|
|||
|
||||
func update_enemy_aggression(low,high):
|
||||
var nodes = get_tree().get_nodes_in_group("enemies")
|
||||
|
||||
for node in nodes:
|
||||
if node is Area2D:
|
||||
node.enemy_move_aggression = randf_range(low,high)
|
||||
|
|
@ -48,7 +47,7 @@ func wave_status():
|
|||
wave_complete = false
|
||||
|
||||
else:
|
||||
EventBus.goose_talk.emit()
|
||||
EventBus.goose_talk.emit(1)
|
||||
wave_initialize()
|
||||
wave_complete = true
|
||||
|
||||
|
|
@ -61,11 +60,11 @@ func enemy_aggression_check():
|
|||
if enemy_count == ROWS * COLS / 2:
|
||||
print_debug("Enemy count is 50%")
|
||||
update_enemy_aggression(2,10)
|
||||
EventBus.goose_talk.emit()
|
||||
EventBus.goose_talk.emit(0)
|
||||
if enemy_count == ROWS * COLS / 4:
|
||||
print_debug("Enemy count is 25%")
|
||||
update_enemy_aggression(1,1)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue