goose_talk function now passes index_frame attribute to set which phrase
will display from the spritesheet.
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7 changed files with 16 additions and 13 deletions
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@ -14,9 +14,9 @@ script = ExtResource("1_wf0t2")
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texture = ExtResource("1_wo8sg")
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[node name="Bubble" type="Sprite2D" parent="DapperGoose" unique_id=2012258473]
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visible = false
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position = Vector2(-108, -21)
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texture = ExtResource("3_g7ad0")
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hframes = 3
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1718121082]
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position = Vector2(-18.5, 1)
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