goose_talk function now passes index_frame attribute to set which phrase
will display from the spritesheet.
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7 changed files with 16 additions and 13 deletions
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@ -8,6 +8,6 @@ signal enemy_died()
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signal enemy_hit(value: int)
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signal initialize_shieldbar()
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signal start_game()
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signal goose_talk()
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signal goose_talk(frame_index: int)
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@warning_ignore_restore("unused_signal") # put any future signals you add between the two ignore annotations
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