goose_talk function now passes index_frame attribute to set which phrase

will display from the spritesheet.
This commit is contained in:
Henry 2026-02-13 14:30:35 +00:00
parent e3c384c3cd
commit 462b0fc4b0
7 changed files with 16 additions and 13 deletions

View file

@ -8,6 +8,6 @@ signal enemy_died()
signal enemy_hit(value: int)
signal initialize_shieldbar()
signal start_game()
signal goose_talk()
signal goose_talk(frame_index: int)
@warning_ignore_restore("unused_signal") # put any future signals you add between the two ignore annotations