Made refinement to CRT enemy movement logic.

This commit is contained in:
Henry 2026-02-28 18:32:40 +00:00
parent 004e1063b8
commit 448009b6e4
5 changed files with 37 additions and 37 deletions

View file

@ -37,7 +37,7 @@ func spawn_enemies():
await get_tree().process_frame
print_debug("Remaining enemies: ", enemy_count, ", ", get_tree().get_nodes_in_group("enemies").size())
if wave_count == 1: #This is for CRTs
if wave_count == 0: #This is for CRTs
print("Enemy Wave: ", wave_count)
enemy = CRT
var cols_mod = COLS - 1
@ -52,7 +52,7 @@ func spawn_enemies():
enemy_count = rows_mod * cols_mod
await get_tree().process_frame
if wave_count == 0: #This if for Mirror
if wave_count == 1: #This if for Mirror
print("Enemy Wave: ", wave_count)
# Spawn Table