Made refinement to CRT enemy movement logic.
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5 changed files with 37 additions and 37 deletions
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@ -120,9 +120,6 @@ func _on_area_entered(area):
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area.hit_detection()
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if area.is_in_group("enemy_bullets") and self.monitoring == true:
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damage_taken.emit()
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#if area.is_in_group("shards"):
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# shield -= int(max_shield / 2)
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func _on_damage_taken():
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