Made refinement to CRT enemy movement logic.

This commit is contained in:
Henry 2026-02-28 18:32:40 +00:00
parent 004e1063b8
commit 448009b6e4
5 changed files with 37 additions and 37 deletions

View file

@ -120,9 +120,6 @@ func _on_area_entered(area):
area.hit_detection()
if area.is_in_group("enemy_bullets") and self.monitoring == true:
damage_taken.emit()
#if area.is_in_group("shards"):
# shield -= int(max_shield / 2)
func _on_damage_taken():