Made refinement to CRT enemy movement logic.

This commit is contained in:
Henry 2026-02-28 18:32:40 +00:00
parent 004e1063b8
commit 448009b6e4
5 changed files with 37 additions and 37 deletions

View file

@ -221,11 +221,11 @@ shape = SubResource("RectangleShape2D_4gyqm")
one_shot = true
[node name="ShootTimer" type="Timer" parent="." unique_id=1985644907]
wait_time = 0.35
wait_time = 0.25
one_shot = true
[node name="DirectionTimer" type="Timer" parent="." unique_id=2080229505]
wait_time = 0.25
wait_time = 0.75
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=702523492]
libraries/ = SubResource("AnimationLibrary_7ellt")