Made refinement to CRT enemy movement logic.

This commit is contained in:
Henry 2026-02-28 18:32:40 +00:00
parent 004e1063b8
commit 448009b6e4
5 changed files with 37 additions and 37 deletions

View file

@ -25,21 +25,16 @@ func _on_area_entered(area: Area2D) -> void:
match enemy.enemy_type:
"crt":
if area.is_in_group("enemies"):
if enemy.vulnerable == true:
area.hit_detection()
queue_free()
print("CRT hit!")
area.hit_detection()
queue_free()
if enemy.vulnerable == false:
print("blocked!")
enemy.block()
#await bullet_fx()
queue_free()
"shards":
if area.is_in_group("shards"):
print("Shards hit!")
area.hit_detection()
"mirror":