Stable jam build with resource errors fixed.

This commit is contained in:
Henry 2026-03-05 19:02:14 +00:00
parent 7b47e847ae
commit 2db69a689b
57 changed files with 22 additions and 1232 deletions

View file

@ -12,7 +12,7 @@ const COLS: int = 5
const ROWS: int = 3
const CHICKEN = preload("res://scenes/enemy_chicken.tscn")
const CRT = preload("res://scenes/enemy_CRT.tscn")
const CRT = preload("res://scenes/enemy_crt.tscn")
const MIRROR = preload("res://scenes/enemy_mirror.tscn")
const SHARDS = preload("res://scenes/enemy_shards.tscn")
const TABLE = preload("res://scenes/enemy_table.tscn")
@ -25,7 +25,7 @@ func _ready():
func spawn_enemies():
if wave_count == 3: #This is for CHICKENS
if wave_count == 0: #This is for CHICKENS
print("Enemy Wave: ", wave_count)
enemy = CHICKEN
for x in range(COLS):
@ -85,11 +85,11 @@ func spawn_enemies():
s.show()
# Start Shards
await get_tree().create_timer(2)
get_tree().create_timer(2)
s.start_all_animations()
if wave_count == 0 : #This is for Boss
if wave_count == 3 : #This is for Boss
# Hide the player