Stable jam build with resource errors fixed.
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7b47e847ae
commit
2db69a689b
57 changed files with 22 additions and 1232 deletions
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@ -12,7 +12,7 @@ const COLS: int = 5
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const ROWS: int = 3
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const CHICKEN = preload("res://scenes/enemy_chicken.tscn")
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const CRT = preload("res://scenes/enemy_CRT.tscn")
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const CRT = preload("res://scenes/enemy_crt.tscn")
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const MIRROR = preload("res://scenes/enemy_mirror.tscn")
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const SHARDS = preload("res://scenes/enemy_shards.tscn")
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const TABLE = preload("res://scenes/enemy_table.tscn")
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@ -25,7 +25,7 @@ func _ready():
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func spawn_enemies():
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if wave_count == 3: #This is for CHICKENS
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if wave_count == 0: #This is for CHICKENS
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print("Enemy Wave: ", wave_count)
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enemy = CHICKEN
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for x in range(COLS):
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@ -85,11 +85,11 @@ func spawn_enemies():
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s.show()
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# Start Shards
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await get_tree().create_timer(2)
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get_tree().create_timer(2)
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s.start_all_animations()
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if wave_count == 0 : #This is for Boss
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if wave_count == 3 : #This is for Boss
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# Hide the player
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