Stable jam build with resource errors fixed.
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parent
7b47e847ae
commit
2db69a689b
57 changed files with 22 additions and 1232 deletions
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@ -1,6 +1,6 @@
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extends Area2D
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@onready var bullet = $Bullet/Sprite2D
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#@onready var bullet = $Bullet/Sprite2D
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@export var speed = -250
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var shader_active = false
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@ -12,8 +12,8 @@ var target = null
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func start(pos):
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position = pos
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func _ready():
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var target_node = get_parent().get_node("root/$EnemyShard")
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#func _ready():
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#var target_node = get_parent().get_node("root/$EnemyShard")
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#var target = target_node.is_in_group("shards")
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@ -21,18 +21,18 @@ func _process(delta):
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if pause == true: return
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position.y += speed * delta
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if target:
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var direction = (target.position - position).normalized()
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position += direction * speed * delta
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if position.distance_to(target.position) < 10:
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stick_to_target(target)
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#if target:
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#var direction = (target.position - position).normalized()
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#position += direction * speed * delta
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#
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#if position.distance_to(target.position) < 10:
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#stick_to_target(target)
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func stick_to_target(target):
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target.add_child(bullet)
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print("Sticking to target!")
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position = Vector2.ZERO
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#func stick_to_target(target):
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#target.add_child(bullet)
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#print("Sticking to target!")
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#position = Vector2.ZERO
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#
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# Signal checks to see if the bullet leaves the viewport then removes bullet.
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func _on_visible_on_screen_notifier_2d_screen_exited() -> void:
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