Stable jam build with resource errors fixed.

This commit is contained in:
Henry 2026-03-05 19:02:14 +00:00
parent 7b47e847ae
commit 2db69a689b
57 changed files with 22 additions and 1232 deletions

View file

@ -24,7 +24,7 @@ func _ready():
$Heart.monitoring = false
$Heart.monitorable = false
func _process(delta: float) -> void:
func _process(_delta: float) -> void:
if pause == true: return

View file

@ -52,7 +52,7 @@ func end():
shoot_timer.stop()
func _process(delta):
func _process(_delta):
if rotate_direction == 0:
rotater.rotation_degrees += 2.5 # Adjust rotation speed

View file

@ -1,6 +1,6 @@
extends Area2D
@onready var bullet = $Bullet/Sprite2D
#@onready var bullet = $Bullet/Sprite2D
@export var speed = -250
var shader_active = false
@ -12,8 +12,8 @@ var target = null
func start(pos):
position = pos
func _ready():
var target_node = get_parent().get_node("root/$EnemyShard")
#func _ready():
#var target_node = get_parent().get_node("root/$EnemyShard")
#var target = target_node.is_in_group("shards")
@ -21,18 +21,18 @@ func _process(delta):
if pause == true: return
position.y += speed * delta
if target:
var direction = (target.position - position).normalized()
position += direction * speed * delta
if position.distance_to(target.position) < 10:
stick_to_target(target)
#if target:
#var direction = (target.position - position).normalized()
#position += direction * speed * delta
#
#if position.distance_to(target.position) < 10:
#stick_to_target(target)
func stick_to_target(target):
target.add_child(bullet)
print("Sticking to target!")
position = Vector2.ZERO
#func stick_to_target(target):
#target.add_child(bullet)
#print("Sticking to target!")
#position = Vector2.ZERO
#
# Signal checks to see if the bullet leaves the viewport then removes bullet.
func _on_visible_on_screen_notifier_2d_screen_exited() -> void:

View file

@ -19,6 +19,6 @@ func _on_cloud_speed():
var coffee_dip = create_tween().set_trans(Tween.TRANS_QUAD)
coffee_dip.tween_property($CoffeeBuoy, "modulate", Color(0.40,0.40,0.40,0),2.5)
coffee_dip.tween_property($CoffeeBuoy, "scale", .25, 2.5)
#coffee_dip.tween_property($CoffeeBuoy, "scale", .25, 2.5)
await coffee_dip.finished
$CoffeeBuoy.hide()

View file

@ -12,7 +12,7 @@ const COLS: int = 5
const ROWS: int = 3
const CHICKEN = preload("res://scenes/enemy_chicken.tscn")
const CRT = preload("res://scenes/enemy_CRT.tscn")
const CRT = preload("res://scenes/enemy_crt.tscn")
const MIRROR = preload("res://scenes/enemy_mirror.tscn")
const SHARDS = preload("res://scenes/enemy_shards.tscn")
const TABLE = preload("res://scenes/enemy_table.tscn")
@ -25,7 +25,7 @@ func _ready():
func spawn_enemies():
if wave_count == 3: #This is for CHICKENS
if wave_count == 0: #This is for CHICKENS
print("Enemy Wave: ", wave_count)
enemy = CHICKEN
for x in range(COLS):
@ -85,11 +85,11 @@ func spawn_enemies():
s.show()
# Start Shards
await get_tree().create_timer(2)
get_tree().create_timer(2)
s.start_all_animations()
if wave_count == 0 : #This is for Boss
if wave_count == 3 : #This is for Boss
# Hide the player