Added head-shooting and regeneration feature to player; added first
draft of Maggie's sounds.
This commit is contained in:
parent
accc463791
commit
2cc08692fd
17 changed files with 470 additions and 54 deletions
225
scenes/enemy_test.tscn
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225
scenes/enemy_test.tscn
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@ -0,0 +1,225 @@
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[gd_scene format=3 uid="uid://drwm27rxxpq3t"]
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[ext_resource type="Script" uid="uid://xoihsrr4hw4k" path="res://scenes/enemy.gd" id="1_ainam"]
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[ext_resource type="Texture2D" uid="uid://deyu1prtitqcp" path="res://_graphics/Mini Pixel Pack 3/Enemies/Bon_Bon (16 x 16).png" id="2_mo2s0"]
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[ext_resource type="Texture2D" uid="uid://h04wm5a27u0" path="res://_graphics/Mini Pixel Pack 3/Effects/Explosion (16 x 16).png" id="3_1yn4p"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_4gyqm"]
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size = Vector2(14, 8)
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[sub_resource type="Animation" id="Animation_iifgy"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [ExtResource("2_mo2s0")]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite2D:hframes")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [4]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sprite2D:frame")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [2]
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}
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[sub_resource type="Animation" id="Animation_qi2p4"]
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resource_name = "bounce"
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loop_mode = 1
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step = 0.05
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [ExtResource("2_mo2s0")]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite2D:hframes")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [4]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sprite2D:frame")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.1023555, 0.2, 0.3, 0.35),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 1,
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"values": [2, 1, 0, 3, 0]
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}
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[sub_resource type="Animation" id="Animation_epg4t"]
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resource_name = "explode"
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step = 0.05
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 1,
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"values": [0, 1, 2, 4, 5]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite2D:texture")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [ExtResource("3_1yn4p")]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sprite2D:hframes")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [6]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_3yqyl"]
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_data = {
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&"RESET": SubResource("Animation_iifgy"),
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&"bounce": SubResource("Animation_qi2p4"),
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&"explode": SubResource("Animation_epg4t")
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}
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[sub_resource type="Animation" id="Animation_ainam"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(0, 0)]
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}
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[sub_resource type="Animation" id="Animation_mo2s0"]
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resource_name = "wiggle"
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length = 3.0
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loop_mode = 1
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:position:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 2, 0, 2, 2),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 8, -0.16666667, 0, 0.083333336, 0, 0, -0.16666667, 0, 0, 0, -7, -0.083333336, 1.1666667, 0, 0, 0, -0.16666667, -1.1666667, 0, 0),
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"times": PackedFloat32Array(0, 1, 1.5, 2, 3)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:position:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0, 2, 0, 2, 2),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 7.162058, -0.16666667, -1.3333334, 0.083333336, 0.6666667, 12, -0.16666667, -2, 0, 0, 8, -0.083333336, 0.6666667, 0, 0, 0, -0.16666667, 1.3333334, 0, 0),
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"times": PackedFloat32Array(0, 1, 1.5, 2, 3)
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_1yn4p"]
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_data = {
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&"RESET": SubResource("Animation_ainam"),
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&"wiggle": SubResource("Animation_mo2s0")
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}
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[sub_resource type="Curve2D" id="Curve2D_1yn4p"]
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_data = {
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"points": PackedVector2Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, -13, 0, 0, 0, 0, 30, 9, 0, 0, 0, 0, 10, 23, 8.891694, -1.4366493, -8.891694, 1.4366493, 0, 27, 0, 0, 0, 0, -18, 7, 0, 0, 0, 0, -14, -11, 0, 0, 0, 0, 0, 0)
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}
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point_count = 8
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[node name="EnemyTest" type="Area2D" unique_id=1433837580 groups=["enemies"]]
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script = ExtResource("1_ainam")
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=2115910138]
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texture = ExtResource("2_mo2s0")
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hframes = 4
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frame = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1841693239]
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shape = SubResource("RectangleShape2D_4gyqm")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=505814518]
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libraries/ = SubResource("AnimationLibrary_3yqyl")
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autoplay = &"bounce"
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[node name="AnimationWiggle" type="AnimationPlayer" parent="." unique_id=800893512]
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libraries/ = SubResource("AnimationLibrary_1yn4p")
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autoplay = &"MoveAlongPath"
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[node name="MoveTimer" type="Timer" parent="." unique_id=1928257014]
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one_shot = true
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[node name="ShootTimer" type="Timer" parent="." unique_id=1985644907]
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one_shot = true
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[node name="Path2D" type="Path2D" parent="." unique_id=1830415709]
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visible = false
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curve = SubResource("Curve2D_1yn4p")
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[node name="PathFollow2D" type="PathFollow2D" parent="Path2D" unique_id=1294967533]
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visible = false
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rotation = -0.7140907
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[connection signal="timeout" from="MoveTimer" to="." method="_on_timer_timeout"]
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[connection signal="timeout" from="ShootTimer" to="." method="_on_shoot_timer_timeout"]
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