Added head-shooting and regeneration feature to player; added first

draft of Maggie's sounds.
This commit is contained in:
Henry 2026-02-11 15:04:59 +00:00
parent accc463791
commit 2cc08692fd
17 changed files with 470 additions and 54 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=3 uid="uid://mp72cjiuquik"]
[gd_scene format=3 uid="uid://mp72cjiuquik"]
[ext_resource type="Script" uid="uid://xoihsrr4hw4k" path="res://scenes/enemy.gd" id="1_4gyqm"]
[ext_resource type="Texture2D" uid="uid://deyu1prtitqcp" path="res://_graphics/Mini Pixel Pack 3/Enemies/Bon_Bon (16 x 16).png" id="1_7k104"]
@ -134,27 +134,25 @@ _data = {
&"explode": SubResource("Animation_epg4t")
}
[node name="Enemy" type="Area2D" groups=["enemies"]]
[node name="EnemyTest" type="Area2D" unique_id=1433837580 groups=["enemies"]]
script = ExtResource("1_4gyqm")
[node name="Sprite2D" type="Sprite2D" parent="."]
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=2115910138]
texture = ExtResource("1_7k104")
hframes = 4
frame = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1841693239]
shape = SubResource("RectangleShape2D_4gyqm")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_3yqyl")
}
autoplay = "bounce"
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=505814518]
libraries/ = SubResource("AnimationLibrary_3yqyl")
autoplay = &"bounce"
[node name="MoveTimer" type="Timer" parent="."]
[node name="MoveTimer" type="Timer" parent="." unique_id=1928257014]
one_shot = true
[node name="ShootTimer" type="Timer" parent="."]
[node name="ShootTimer" type="Timer" parent="." unique_id=1985644907]
one_shot = true
[connection signal="timeout" from="MoveTimer" to="." method="_on_timer_timeout"]