Added rough CRT enemy; roughed in wave tracking and enemy switching; new

game resets wave_count to 0.
This commit is contained in:
Henry 2026-02-15 22:58:40 +00:00
parent 1da24eb0e6
commit 26803702b1
14 changed files with 383 additions and 16 deletions

View file

@ -136,6 +136,7 @@ shape = SubResource("RectangleShape2D_op7ga")
one_shot = true
[node name="Explosion" parent="." unique_id=321630316 instance=ExtResource("8_dw050")]
visible = false
texture = ExtResource("10_d2wvv")
region_enabled = true
region_rect = Rect2(0, 0, 96, 16)