Added rough CRT enemy; roughed in wave tracking and enemy switching; new

game resets wave_count to 0.
This commit is contained in:
Henry 2026-02-15 22:58:40 +00:00
parent 1da24eb0e6
commit 26803702b1
14 changed files with 383 additions and 16 deletions

View file

@ -79,11 +79,14 @@ offset_bottom = 36.0
[node name="Title" type="TextureRect" parent="CanvasLayer" unique_id=561106216]
self_modulate = Color(0.015236704, 0.015236706, 0.0152367065, 1)
material = SubResource("ShaderMaterial_kek77")
offset_left = 70.0
offset_top = 58.0
offset_right = 166.0
offset_bottom = 125.0
offset_left = 29.0
offset_top = 101.0
offset_right = 269.0
offset_bottom = 166.0
scale = Vector2(0.75, 0.75)
size_flags_horizontal = 4
texture = ExtResource("5_tipki")
stretch_mode = 3
[node name="CenterContainer" type="CenterContainer" parent="CanvasLayer" unique_id=1787047882]
anchors_preset = 15
@ -121,5 +124,6 @@ stream = ExtResource("10_choun")
volume_db = -0.5
[node name="Wave" parent="." unique_id=2117861058 instance=ExtResource("11_ya4ey")]
wave_complete = null
[connection signal="pressed" from="CanvasLayer/CenterContainer/Start" to="." method="_on_start_pressed"]