Added rough CRT enemy; roughed in wave tracking and enemy switching; new
game resets wave_count to 0.
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14 changed files with 383 additions and 16 deletions
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@ -116,6 +116,7 @@ func new_game():
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# Tell the enemies to spawn!
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#await get_tree().create_timer(.5).timeout
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$Wave.wave_count = 0
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$Wave.spawn_enemies()
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