Added rough CRT enemy; roughed in wave tracking and enemy switching; new

game resets wave_count to 0.
This commit is contained in:
Henry 2026-02-15 22:58:40 +00:00
parent 1da24eb0e6
commit 26803702b1
14 changed files with 383 additions and 16 deletions

View file

@ -116,6 +116,7 @@ func new_game():
# Tell the enemies to spawn!
#await get_tree().create_timer(.5).timeout
$Wave.wave_count = 0
$Wave.spawn_enemies()