Tracking down the spawning of extra enemies; removed extraneous enemy

counting and queue_free of enemies.
This commit is contained in:
Henry 2025-12-24 15:59:15 +00:00
parent be3919acd7
commit 25a4897697
4 changed files with 15 additions and 12 deletions

13
main.gd
View file

@ -17,7 +17,6 @@ func _ready():
func spawn_enemies():
get_tree().call_group("enemies", "queue_free")
for x in range(9):
for y in range(3):
var e = enemy.instantiate()
@ -39,7 +38,7 @@ func _on_enemy_died(value: int):
func _on_player_died():
# get_tree().call_group("enemies", "queue_free")
EventBus.enemy_win.emit()
enemy_win()
# $Player.set_process(false)
# get_tree().call_group("enemies", "set_process", false)
instance.queue_free()
@ -51,16 +50,18 @@ func _on_player_died():
func new_game():
# Ensure enemies are cleared.
enemy_count = 0
get_tree().call_group("enemies", "queue_free")
get_tree().call_group("enemy_bullets", "queue_free")
print("Number of enemies at new_game: ",enemy_count)
# print("Number of enemies at new_game: ",enemy_count)
await get_tree().process_frame
# Reset score.
Global.score = 0
$CanvasLayer/UI.update_score(Global.score)
# instantiate the Player
# await get_tree().create_timer(1).timeout
instance = player.instantiate()
add_child(instance)
$Player.start()
@ -69,6 +70,7 @@ func new_game():
EventBus.initialize_shieldbar.emit()
# Tell the enemies to spawn!
#await get_tree().create_timer(.5).timeout
spawn_enemies()
# Tell the game we're playing.
@ -93,3 +95,6 @@ func win_game():
await get_tree().create_timer(2).timeout
game_over.hide()
start_button.show()
func enemy_win() -> void:
print("Enemy win!")