Tweaked timings between levels and other details with the ending.

This commit is contained in:
Henry 2026-03-07 13:40:57 +00:00
parent b12558a846
commit 20b657c7b1
13 changed files with 125 additions and 64 deletions

View file

@ -33,7 +33,7 @@ func _ready():
set_process(false)
print(shield)
EventBus.set_shield.connect(_on_set_shield)
#EventBus.player_victory.connect(_on_player_victory)
EventBus.player_victory.connect(_on_player_victory)
# start()
func start():
@ -138,7 +138,7 @@ func _on_area_entered(area):
print("You can win!")
EventBus.heart_beat.emit(2.5)
area.reparent(self)
EventBus.win_game.emit()
EventBus.win_game.emit(1)
elif can_win == false:
shield -= int(max_shield / 2)
@ -172,16 +172,32 @@ func _on_damage_taken():
$Ship.material.set_shader_parameter("toggle", 0.0)
shader_active = false
func _on_player_victory() -> void:
print("Victory!")
# get_node("EnemyBullet").monitoring = false #TODO make sure bullets stop monitoring!
set_process(false)
#$Ship.frame = 1
self.monitorable = false
self.monitoring = false
await get_tree().create_timer(4).timeout
# $Ship/Boosters/BoosterBurst.show()
var tween = create_tween()
tween.tween_property(self, "position:y", 60 * -1, .25).set_ease(tween.EASE_IN)
await tween.finished
queue_free()
func _on_player_victory(ending: int) -> void:
if ending == 1: # Heart Taken
print("Victory!")
# get_node("EnemyBullet").monitoring = false #TODO make sure bullets stop monitoring!
set_process(false)
#$Ship.frame = 1
self.monitorable = false
self.monitoring = false
await get_tree().create_timer(4).timeout
# $Ship/Boosters/BoosterBurst.show()
var tween = create_tween()
tween.tween_property(self, "position:y", 60 * -1, .25).set_ease(tween.EASE_IN)
await tween.finished
queue_free()
if ending == 2:
print("Victory!")
# get_node("EnemyBullet").monitoring = false #TODO make sure bullets stop monitoring!
set_process(false)
$Ship.frame = 0
self.monitorable = false
self.monitoring = false
await get_tree().create_timer(4).timeout
# $Ship/Boosters/BoosterBurst.show()
var tween = create_tween()
tween.tween_property(self, "position:y", 60 * -1, .25).set_ease(tween.EASE_IN)
await tween.finished
queue_free()