Tweaked timings between levels and other details with the ending.
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b12558a846
commit
20b657c7b1
13 changed files with 125 additions and 64 deletions
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@ -121,7 +121,7 @@ func new_game():
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# Do some DapperGoose talk
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await get_tree().create_timer(1.5).timeout
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EventBus.goose_talk.emit(6)
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EventBus.goose_talk.emit(6,4)
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# Tell the enemies to spawn!
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#await get_tree().create_timer(.5).timeout
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@ -159,15 +159,30 @@ func _on_secret_win_game():
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start_button.show()
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func _on_win_game():
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playing = false
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$Player._on_player_victory()
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await $Player._on_player_victory()
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game_over.show()
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await get_tree().create_timer(8).timeout
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game_over.hide()
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$CanvasLayer/Title.show()
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start_button.show()
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func _on_win_game(value: int):
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if value == 1: # Heart Taken
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playing = false
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$Player._on_player_victory(1)
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await $Player._on_player_victory(1)
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game_over.show()
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await get_tree().create_timer(5).timeout
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game_over.hide()
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$CanvasLayer/Title.show()
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start_button.show()
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if value == 2: #Heart Broken
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playing = false
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$Player._on_player_victory(2)
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await $Player._on_player_victory(2)
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game_over.show()
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await get_tree().create_timer(5).timeout
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game_over.hide()
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$CanvasLayer/Title.show()
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start_button.show()
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func _on_flash_screen(duration: float):
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print("flash!")
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