Tweaked timings between levels and other details with the ending.

This commit is contained in:
Henry 2026-03-07 13:40:57 +00:00
parent b12558a846
commit 20b657c7b1
13 changed files with 125 additions and 64 deletions

View file

@ -1,6 +1,6 @@
extends Area2D
#@onready var bullet = $Bullet/Sprite2D
@onready var bullet = $Bullet
@export var speed = -250
var shader_active = false
@ -59,9 +59,7 @@ func _on_area_entered(area: Area2D) -> void:
position = Vector2.ZERO
pause = true
$Sprite2D/GPUParticles2D.hide()
self.monitoring = false
self.monitorable = false
"mirror":