Tweaked timings between levels and other details with the ending.
This commit is contained in:
parent
b12558a846
commit
20b657c7b1
13 changed files with 125 additions and 64 deletions
|
|
@ -1,6 +1,6 @@
|
|||
extends Area2D
|
||||
|
||||
#@onready var bullet = $Bullet/Sprite2D
|
||||
@onready var bullet = $Bullet
|
||||
|
||||
@export var speed = -250
|
||||
var shader_active = false
|
||||
|
|
@ -59,9 +59,7 @@ func _on_area_entered(area: Area2D) -> void:
|
|||
position = Vector2.ZERO
|
||||
pause = true
|
||||
$Sprite2D/GPUParticles2D.hide()
|
||||
self.monitoring = false
|
||||
self.monitorable = false
|
||||
|
||||
|
||||
|
||||
|
||||
"mirror":
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue