Tweaked timings between levels and other details with the ending.
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parent
b12558a846
commit
20b657c7b1
13 changed files with 125 additions and 64 deletions
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@ -9,6 +9,14 @@
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[ext_resource type="Texture2D" uid="uid://c4nhwvs13x5bc" path="res://sprites/heart.png" id="7_2cdgk"]
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[ext_resource type="Script" uid="uid://b01h56iyb6pp2" path="res://scenes/heart.gd" id="7_qsl3t"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_qsl3t"]
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particle_flag_disable_z = true
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angle_min = -43.89999
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angle_max = 43.00001
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gravity = Vector3(0, 98, 0)
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linear_accel_min = -2.2351742e-06
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linear_accel_max = 14.019998
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_neq0i"]
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size = Vector2(129, 63)
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@ -207,6 +215,14 @@ hframes = 4
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vframes = 3
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frame = 4
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[node name="HeartEmitter" type="Sprite2D" parent="Sprite2D" unique_id=228431511]
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visible = false
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texture = ExtResource("7_2cdgk")
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[node name="GPUParticles2D" type="GPUParticles2D" parent="Sprite2D/HeartEmitter" unique_id=1951939806]
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texture = ExtResource("7_2cdgk")
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process_material = SubResource("ParticleProcessMaterial_qsl3t")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=12560305]
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position = Vector2(-0.5, 1.5)
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shape = SubResource("RectangleShape2D_neq0i")
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@ -256,6 +272,7 @@ wait_time = 0.05
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one_shot = true
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[node name="Heart" type="Area2D" parent="." unique_id=1098254590 groups=["heart"]]
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visible = false
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position = Vector2(0, -71)
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rotation = -0.006150021
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script = ExtResource("7_qsl3t")
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