Tweaked timings between levels and other details with the ending.
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b12558a846
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20b657c7b1
13 changed files with 125 additions and 64 deletions
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@ -9,7 +9,7 @@ var tween_speed: float = 1.4
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var pause: bool = false
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var horse_counter: int = 1
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var horse_counter: int = 0
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var horse_phase: bool = true
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var exploding:bool = false
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var heart_taken: bool = false
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@ -133,6 +133,9 @@ func _on_ending(value: int):
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#horse_phase_check()
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print("Fix your broken heart or die")
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$Sprite2D.frame = 0
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EventBus.goose_talk.emit(3,6)
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@ -155,13 +158,13 @@ func _on_ending(value: int):
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EventBus.heart_beat.emit(0)
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await get_tree().create_timer(2).timeout
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EventBus.flash_screen.emit(.25)
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$Heart.queue_free()
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#$Heart.queue_free()
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$Sprite2D.frame = 4
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await get_tree().create_timer(4).timeout
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EventBus.goose_talk.emit(4)
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EventBus.goose_talk.emit(4,6)
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self.monitoring = false
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self.monitorable = false
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EventBus.win_game.emit()
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EventBus.win_game.emit(2)
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