Tweaked timings between levels and other details with the ending.

This commit is contained in:
Henry 2026-03-07 13:40:57 +00:00
parent b12558a846
commit 20b657c7b1
13 changed files with 125 additions and 64 deletions

View file

@ -9,7 +9,7 @@ var tween_speed: float = 1.4
var pause: bool = false
var horse_counter: int = 1
var horse_counter: int = 0
var horse_phase: bool = true
var exploding:bool = false
var heart_taken: bool = false
@ -133,6 +133,9 @@ func _on_ending(value: int):
#horse_phase_check()
print("Fix your broken heart or die")
$Sprite2D.frame = 0
EventBus.goose_talk.emit(3,6)
@ -155,13 +158,13 @@ func _on_ending(value: int):
EventBus.heart_beat.emit(0)
await get_tree().create_timer(2).timeout
EventBus.flash_screen.emit(.25)
$Heart.queue_free()
#$Heart.queue_free()
$Sprite2D.frame = 4
await get_tree().create_timer(4).timeout
EventBus.goose_talk.emit(4)
EventBus.goose_talk.emit(4,6)
self.monitoring = false
self.monitorable = false
EventBus.win_game.emit()
EventBus.win_game.emit(2)