Added game pallete explosions to player and chickens; adjusted parallax

layer speed via speed scale.
This commit is contained in:
Henry 2026-02-14 23:54:54 +00:00
parent 2a7e1a2b6c
commit 1da24eb0e6
8 changed files with 207 additions and 16 deletions

View file

@ -8,7 +8,7 @@ z_index = -100
[node name="Foreground" type="Parallax2D" parent="." unique_id=1810383542]
self_modulate = Color(0.09185078, 0.09185078, 0.09185078, 1)
z_index = 5
scroll_scale = Vector2(-1, 1)
scroll_scale = Vector2(1, 2.5)
scroll_offset = Vector2(-88, -1)
repeat_size = Vector2(0, 64)
autoscroll = Vector2(0, 12)
@ -33,7 +33,7 @@ region_rect = Rect2(0, 0, 64, 64)
[node name="Midground A" type="Parallax2D" parent="." unique_id=808073040]
z_index = 4
scroll_scale = Vector2(-1, 1)
scroll_scale = Vector2(-1, 1.75)
scroll_offset = Vector2(-87, -1)
repeat_size = Vector2(0, 64)
autoscroll = Vector2(0, 6)
@ -82,10 +82,10 @@ frame = 1
region_rect = Rect2(0, 0, 64, 64)
[node name="Background Nothing" type="Parallax2D" parent="." unique_id=603653601]
scroll_scale = Vector2(1.5, 1)
scroll_scale = Vector2(1.5, -2)
scroll_offset = Vector2(-89, -27)
repeat_size = Vector2(0, 32)
autoscroll = Vector2(0, 3)
autoscroll = Vector2(0, 1.5)
repeat_times = 11
[node name="Sprite2D" type="Sprite2D" parent="Background Nothing" unique_id=2117909699]