Added game pallete explosions to player and chickens; adjusted parallax
layer speed via speed scale.
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parent
2a7e1a2b6c
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1da24eb0e6
8 changed files with 207 additions and 16 deletions
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@ -8,7 +8,7 @@ z_index = -100
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[node name="Foreground" type="Parallax2D" parent="." unique_id=1810383542]
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self_modulate = Color(0.09185078, 0.09185078, 0.09185078, 1)
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z_index = 5
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scroll_scale = Vector2(-1, 1)
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scroll_scale = Vector2(1, 2.5)
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scroll_offset = Vector2(-88, -1)
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repeat_size = Vector2(0, 64)
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autoscroll = Vector2(0, 12)
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@ -33,7 +33,7 @@ region_rect = Rect2(0, 0, 64, 64)
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[node name="Midground A" type="Parallax2D" parent="." unique_id=808073040]
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z_index = 4
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scroll_scale = Vector2(-1, 1)
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scroll_scale = Vector2(-1, 1.75)
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scroll_offset = Vector2(-87, -1)
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repeat_size = Vector2(0, 64)
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autoscroll = Vector2(0, 6)
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@ -82,10 +82,10 @@ frame = 1
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region_rect = Rect2(0, 0, 64, 64)
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[node name="Background Nothing" type="Parallax2D" parent="." unique_id=603653601]
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scroll_scale = Vector2(1.5, 1)
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scroll_scale = Vector2(1.5, -2)
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scroll_offset = Vector2(-89, -27)
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repeat_size = Vector2(0, 32)
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autoscroll = Vector2(0, 3)
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autoscroll = Vector2(0, 1.5)
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repeat_times = 11
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[node name="Sprite2D" type="Sprite2D" parent="Background Nothing" unique_id=2117909699]
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